Quote:
Originally Posted by RedOktobre
It's about business:
- make a profit
- keep Hasbro's investors happy
- keep Hasbro's stock price up
- cater to the preferences of Hasbro's three (3) top customers:
|
I agree with you, but I think in talking about the preferences of parent/children later in your post, you got a little off track from your point.
The following is my two cents:
Hasbro looks to keep their customers happy first and foremost, and their customers are, as you mentioned above, the retailers. Retailers have purchasers working for them who try and predict what toys will sell and purchase stock appropriately, and occasionally make demands of hasbro to fit what they think will "sell" better.
We saw this in the first movie line, when wal-mart requested Hasbro take "Universe" figures, like Fracture, and release them in movie packaging because Wal-mart thought they would sell better in the movieverse packaging. Hasbro is trying to please the retailers to seal the deals first and foremost.
There is, therefore, a slight disconnect between what Hasbro does, and what sells to consumers - and it is primarily retailers that are responsible for this disconnect.
If the retailers make demands, or purchase choices, which end up not reflecting what the public wants, less product will sell (e.g. "Make sure you have enough ravages in those cases!", or "I'll buy 500 cases of the first two waves...nah...I don't think I'll need waves 3 or 4..."). Of course that impacts badly on Hasbro as well, as the retailer will likely blame demand for hasbro product rather than their poor purchase choices, and Hasbro will sell less product.
As a result, I feel Hasbro is stuck in this delicate balancing act between keeping the retailers happy and giving them what they want while indirectly trying to keep end consumers happy and giving them the toys they want.
It's a very tough position for Hasbro to be in. They're essentially trying to sell to two different markets who have sometimes differing wants/needs.