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05-25-2007, 01:19 AM
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#11
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Location: Calgary, Alberta
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Re: Renaming Figures
in all honesty, no.
I have a hard enough time remembering the names that Hasbro gave them.
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06-21-2007, 09:37 PM
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#12
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Location: Brantford, Ontario
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Re: Renaming Figures
behold: Neo-G2 Megatron!
edit: okay, its a digibash, i'll get picks later.
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06-21-2007, 11:47 PM
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#13
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Location: Montreal (Iacon)
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Re: Renaming Figures
Quote:
Originally Posted by dak
I can't say I change any of my characters names. But i do remember ages ago calling Dinobot "Riptor" cause i thought the name Dinobot, being the same as the team was dumb. I call him dinobot now. lol.
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Riptor was also the name of a Killer Instinct character (Fighting game made by Rare/Nintendo during the mid 90s) of the same dino species.
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06-26-2007, 01:54 PM
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#14
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Re: Renaming Figures
I'm planning head swaps and repaints of every single one into Beast Wars characters.
Last years' botcon set was just that cool.
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06-28-2007, 05:25 PM
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#15
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Location: Brantford, Ontario
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Re: Renaming Figures
i've seen a pic done with override repainted into cheetor and i thought it looked better in both robot and vehicle modes than clocker. but then again with the override's mandible-looking vehicle front end, the sculpt would also work very well for blackarachnia.
in that same pic rhinox was using red alert's sculpt, and looked WAY better than landmine's. it had brakedown as rattrap, but i'm not sure which i'd go with.
while you're at it, repaint shortround as scorponok, if only because he's got the claws.
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06-28-2007, 05:42 PM
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#16
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Location: Calgary, Alberta
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Re: Renaming Figures
Just for fun I think I should rename Energon SixShot "Energon Big Johnson"
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